Calamity

The Bomb Stealer

The Power of the Bomb

Calamity transforms during Bomb Possession, increasing her HP, damage, weight and size.

  • HP: 1
  • Mass: 10 (+5)
  • Hitbox: Capsule x 12 / y 3.7 (+3.8/+1.7)

Meritocracy

Launches a claw forward, dealing damage to enemies hit. If the claw hits the Bomb, it will attach and pull the Bomb, granting its possession to Calamity.

With the Bomb:
- Enemies hit receive 200 Damage points.
- Projectile reach and speed are reduced.

  • Warm Up: 0.15s
  • Damage on hit: 100 HP (200 HP)
  • Projectile duration: 0.7s (0.3s)
  • Cooldown: 2.5s
  • Projectile speed: 200 (80)
  • Projectile Size: 3 radius
  • Influenced by Machine's Speed: Yes
  • Projectile deceleration: Yes
  • Passes through barriers: No
  • Special Weapon Energy Gain: 8%
  • Global Cooldown: Weapon 02 = 0.1s | Weapon 03 = 0.1s | Special = 0 | Bomb Pass = 0.1s

Dodge Back

Thrusts backward instantly, dealing damage to enemies hit.

  • Warm Up: 0.1s
  • Damage on hit: 100 HP (150 HP)
  • Collision duration: 0.5s
  • Cooldown: 4s
  • Boost: 150
  • Influenced by machine's speed: Yes
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 8%
  • Global Cooldown: Weapon 1 = 0 | Weapon 3 = 0 | Special Weapon = 0 | Bomb Pass = 0

Dodge Forth

Thrusts forward instantly, dealing damage to enemies hit.

  • Warm Up: 0.1s
  • Damage on Hit: 100 HP (150 HP)
  • Collision Duration: 0.5s
  • Cooldown: 4s
  • Boost: 150
  • Influenced by Machine's Speed: Yes
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 8%
  • Global Cooldown: Weapon 1 = 0 | Weapon 2 = 0 | Special Weapon = 0 | Bomb Pass = 0

Full Throttle

Upon keeping the button pressed, you spend special energy per second to gain high speed. By pressing the button, it takes 0.5 seconds to activate the additional speed.

  • Warm Up: 0.5s
  • Minimum Usage: 0.5s
  • Cooldown: 0.5s
  • Boost Instant: 70
  • Boost Per Second: 130
  • Mass Gain: 10
  • Energy Instant: 10
  • Energy Per Second: 45
  • Influenced by Machine's Speed: Sim
  • Global Cooldown: Weapon 1 = 0 | Weapon 2 = 0 | Special Weapon = 0 | Bomb Pass = 0

The orphan of the greatest scientists who understood the Bomb’s technology, born in the Sand Seas and self-raised in the Swamps. Her cometh to Metal City aims to take down the Tournament and all those who take part in it, showing everyone the true meaning of “disruption.”

Her Passive ability is called “The Power of the Bomb.” She grew up so close to the Bomb that it is now part of her life. When she is carrying the Bomb, the Machine will gain HP, increased damage, weight, and size.

Calamity’s Weapon 1 is “Meritocracy,” which launches a claw forward dealing damage to enemies, and may also attach to the Bomb and pull it into her possession. This is the only Machine that can steal the Bomb from enemies, creating a new range of strategies.

The Weapon 2 is “Dodge Back.” It will instantly thrust the Machine backward and deal damage to any enemy close to her. This is very useful to avoid damage and dodge enemies. Even more, if combined with Weapon 3, “Dodge Forth,” which is the opposite version: It instantly thrusts the Machine forward and deals damage to enemies nearby.

Her Special ability is “Full Throttle.” As the weapon’s name says, she will put the pedal to the metal and gain speed as long as you keep the Special Weapon button pressed, consuming Special Weapon Energy over time.

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Calamity

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