Artificer is not the type of scientist that hides on the depths of her laboratory. At the drop of a hat, she gets it done. In the arena, she’s always part of the combat healing allies or disturbing enemies.
Her passive skill, the Metallic Bond, ensures that nearby allies are constantly being repaired. That’s right, constant healing as long as you are close to your teammates.
The first weapon, Ride the Lightning shoots a thunderbolt that repairs allies and causes damage to opponents. This is her way to say “hello” to some and “goodbye” to others.
The Thunderstruck is pretty self explanatory. This weapon creates a thunderbolt area that deals damage after a few seconds. Right after using this weapon, you can run away to heal yourself with the Electric Engine, which thrusts the Artificer forwards, faster than any other machine.
Finally, the special weapon: Thunderdome. This attack generates an electric field that deals damage and pushes away every opponent standing nearby you. This is a great ultimate source to protect the bomb transporter and save the day!