Wildfire

The Scorcher

In Flames

Upon dealing damage to enemies with any of her weapons, Wildfire applies a bonus damage over time effect for a few seconds. This damage cannot kill an enemy.

  • Damage Over Time Per Second: 5 HP
  • Damage Over Time Duration: 0.2s
  • Damage on Hit: 20

Flaming Sphere

Shoots a projectile that deals damage and explodes upon colliding with an enemy, dealing damage and pushing all enemies in the area. If the projectile doesn't hit an enemy, it explodes at the end of its trajectory, dealing damage and pushing enemies nearby away.

  • Warm Up: 0.25s
  • Projectile Hit Damage: 120 HP
  • Explosion Hit Damage: 40 HP
  • Explosion Hit Push Force: 30
  • Projectile Duration: 1.5s
  • Cooldown: 1.75s
  • Projectile Speed: 110
  • Projectile Size: 1.5 radius
  • Explosion radius: 10
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: Yes
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 8% of damage dealt
  • Global Cooldown: Blast of Fire = 0.35s | Volcanic Road = instant | Hellfire = 0.35s | Bomb Pass = 0.1s.

Blast of Fire

Creates an area around the machine, dealing damage over time. After a fixed period, the area explodes, dealing damage and pushing enemies within the area.

  • Warm Up: 0.1s
  • Damage Per Second: 100 HP
  • Explosion Hit Damage: 200 HP
  • Explosion Hit Push Force: 60
  • Area Duration: 1.25s
  • Cooldown: 10s
  • Area Size: 10 radius
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 4% of damage dealt
  • Global Cooldown: Flaming Sphere = 1.25s | Volcanic Road = instant | Hellfire = 1.25s | Bomb Pass = 0.1s

Volcanic Road

Boosts the machine, leaving a trail of flames behind. The trail deals damage over time to enemies who touch it.

  • Warm Up: 0.1s
  • Duration: 1s
  • Trail Duration: 3s
  • Damage Over Time Per Second: 80 HP
  • Cooldown: 6s
  • Trail size: 10 Radius
  • Passes Through Barriers: Yes
  • Special Weapon Energy Gain: 4% of damage dealt
  • Global Cooldown: Flaming Sphere = instant | Blast of Fire = 0.1s | Hellfire = 0.1s | Bomb Pass = 0.1s

Hellfire

Creates a large area around Wildfire, dealing damage over time. After a fixed period, the area explodes, dealing damage and pushing enemies within the area.

  • Warm Up: 0.1s
  • Area Damage Over Time Per Second: 50 HP
  • Explosion Hit Damage: 300 HP
  • Explosion Hit Push Force: 60
  • Area Duration: 2s
  • Area Size: 21 radius
  • Passes through Barriers: Yes
  • Global Cooldown: Flaming Sphere = 2.6s | Blast of Fire = 2.6s | Volcanic Road = Instant | Bomb Pass = Instant

  • Sound track:

A truckload of damage compacted into a stylish post-apocalyptic hot rod. Wildfire is the type of interceptor that has the proper motives to intimidate everyone in the arena, focusing entirely on causing lots of damage with all weapon skills.

Flaming Sphere shoots a long distance flaming projectile that follows a straight line and also pushes the enemy. This way it’s possible to throw a transporter carrying the bomb into a dropper or the lava, causing more damage and inciting the use of the phrase “Bringing the heat!” more than it should. 

The Blast of Fire has low reach, almost like a melee, but it compensates for that by causing a lot of damage and exploding after a while, as long as Wildfire remains close to the targets. 

Wildfire has the ability to cause damage in 360 degrees, that’s why she leaves a Volcanic Road. The hot rod boost heats up the ground, causing damage to the enemies who trail the same path. 

The special weapon is hot as hell! Hellfire creates a large area of fire that deals lots of damage for 2 seconds, exploding after all. This might probably kill the enemies easily.

To turn up the heat, her “In Flames” passive weapon will make your enemies burn for a few seconds, upon hitting any of her other weapons. Just keep in mind that the passive will never kill the enemy by itself, so that’s on you!

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Wildfire

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