Killer J.

The Gagster

Clownmikaze

Upon having his health reduced to zero, Killer J. gains acceleration and is temporarily disarmed. After a brief period, the machine explodes, destroying itself and dealing damage to nearby enemies. If he is transporting the bomb, it will be dropped and can't be picked up during this period.

  • Damage on hit: 1000 HP
  • Push Force: 50
  • Forward Acceleration: 100%
  • Duration: 2s
  • Area Size: 10 Radius
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 4% of damage dealt

Twist the Metal

Shoots projectiles in a cone, dealing damage and making enemies spin.

  • Warm Up: 0.25s
  • Cooldown: 2s
  • Cone Angle: 40
  • Projectile Quantity: 11
  • Projectile Damage: 15 HP
  • Projectile Speed: 200
  • Projectile Duration: 0.15s
  • Spin Duration: 0.5s
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: Yes
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 10% of damage dealt
  • Global Cooldown: Wait for it... = 0.25s | Punchline = Instant | The Big Joke = 0.25s | Bomb Pass = Instant

Wait for it...

Shoots a projectile that deals damage and attaches to enemies. Can be activated again to force the enemy to accelerate, disarming them and disabling their ability to grab or launch the bomb. If not activated manually, it will activate automatically at the end of its duration.

  • Warm Up: 0.1s
  • Projectile Damage: 200 HP
  • Maximum Time to Activate: 2s
  • Push Force: 5
  • Effect Duration: 1.25s
  • Scaling Boost Over Time per second: 300
  • Cooldown: 10s
  • Projectile Duration: 1.5s
  • Projectile Speed: 130
  • Projectile Size: 2 Radius
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: Yes
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 12% of damage dealt
  • Global Cooldown: Twist the Metal = 0.5s | Punchline = 0.5s | The Big Joke = 0.5s | Bomb Pass = Instant

Punchline

Boosts the machine, disarming it and dealing damage to nearby enemies.

  • Cooldown: 6s
  • Warm Up: 0.5s
  • Duration: 1s
  • Damage on Hit: 150 HP
  • Area Size: 10 Radius
  • Instant Boost: 150
  • Scaling Boost Over Time per second: 300
  • Boost Over Time Duration: 0.75s
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 13.5% of damage dealt
  • Global Cooldown: Twist the Metal = 1.6s | Wait for it... = 1.6s | The Big Joke = 1.6s | Bomb Pass = 1.6s

The Big Joke

Shoots projectiles in a cone shape, making enemies spin and receive damage while spinning.

  • Warm Up: 1.5s
  • Cone Angle: 45
  • Projectile Quantity: 16
  • Damage Per Second: 75 HP
  • Projectile Speed: 200
  • Projectile Duration: 0.15s
  • Spin Duration: 3s
  • Influenced by Machine's Speed: Yes
  • Снаряд замедляется: Yes
  • Passes Through Barriers: No
  • Global Cooldown: Twist the Metal = 1.5s | Wait for it... = 1.5s | Punchline = 1.5s | Bomb Pass = 1.5s

  • Sound Track:

What’s that I see? Are you NOT laughing? I thought you would be amused by now… oh well, let’s talk about Killer J.

This character is a real troll, specializing in creating chaos and infuriating his enemies.

Punchline is an exceptional weapon, increasing his speed — and as a psycho-clown, he will annoy the enemies with this weapon and cause damage to laugh about.

Twist the Metal is a hellish surprise: hidden fireworks are under the beetle’s hood and when they pop the enemies up, they’ll lose direction. Use this weapon on enemy transporters that are close to the lava, acid or droppers — and save the laugh for yourself.

Wait for it… always ready jest. By firing this into the enemies, the unlucky machine hit by it will accelerate desperately, unable to control the car. And there’s more: This is a double-activation weapon, which means you can choose – for a few seconds – when to blow it. Be wise and choose the best moment to launch this gadget at the opponents, because you don’t want to send them straight to their goal while carrying the bomb, right?

The Big Joke: Killer J always saves the best of the show to the grand finale. This area-exploding Special Weapon is made of rockets that make enemies spin out of control and take a lot of damage for a few seconds. If you’re not laughing now, wait to see this in action… Just don’t miss the joke making them spin close to the delivery line when they are holding the bomb.

Clownmikaze means madness. When the joker finds himself dying, his passive activates a time bomb, making it the perfect time to run to the enemies. This self-destructing asset can also kill any opponent in the explosion area. Don’t die for anything, take them with you and give your best laugh at them.

Soundtrack

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Killer J.

Wallpapers