Dirt Devil

The Sand Captain

Kick the Dirt!

Jumps after colliding head on with enemies. During the jump, Dirt Devil becomes invulnerable.

  • Duration: 0.5s

Trap!

Leaves a trail of landmines behind. Enemies hit by a landmine receive damage and briefly lose control of their machines.

  • Warm Up: 0s
  • Mine Quantity: 3
  • Damage on Hit: 55 HP
  • Daze: 0.50s
  • Mine Duration: 2s
  • Mine Size: 2 Radius
  • Cooldown: 2.5s
  • Passes Through Barriers: No
  • Special Weapon Energy Gain: 16% of damage dealt
  • Global Cooldown: Get'em Boyz! = 0.2s | Ride On! = 0.2s | Release the Devil! = 0.2s | Bomb Pass = 0.2s

Get'em Boyz!

Creates an area that deals damage and applies Slow to enemies.

  • Warm Up: 0.25s
  • Cooldown: 3s
  • Damage Per Second: 120 HP
  • Area Size: 10 radius
  • Duration: 2s
  • Passes Through Barriers: Yes
  • Special Weapon Energy Gain: 9% of damage dealt
  • Global Cooldown: Trap! = 0.2s | Ride On! = 0.2s | Release the Devil! = 0.2s | Bomb Pass = 0.2s

Ride On!

Shoots a harpoon that attaches itself to enemies, the bomb, or the environment, for a brief period. An enemy attached to the harpoon can influence Dirt Devil's movement if the chain is extended to its maximum. Deals damage to opponents hit and can be activated again to pull Dirt Devil towards the harpoon.

  • Warm Up: 0.1s
  • Damage on Hit: 115 HP
  • Cooldown: 4s
  • Duration: 3s
  • Harpoon Speed: 150
  • Harpoon Range: 50
  • Double Activation Speed Gain: 400
  • Harpoon Size: 1.9 Radius
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: Yes
  • Passes Through Barriers: No
  • Can Hook Barriers: Yes
  • Special Weapon Energy Gain: 16% of damage dealt
  • Teleport Disarm: Yes
  • Global Cooldown: Trap! = 0.4s | Get'em Boyz! = 0.4s | Release the Devil! = 0.4s | Bomb Pass = 0.25s

Release the Devil!

Shoots a projectile that, after being activated for a second time, creates an area that pulls enemies towards its center. After some time, deals massive damage in the center of the area, decreasing near the edge of the affected area. If the projectile collides with the environment, or its duration expires without hitting an obstacle, the area is created automatically.

  • Warm Up: 0s
  • Damage on the Center: 1000 HP
  • Damage in the Edges: 200 HP
  • Minimum Time for Area Creation: 0.175s
  • Critical Area Size: 10 Radius
  • Area Size: 16 Radius
  • Area Duration: 3s
  • Area Pull Force: 180
  • Area Push Force: 80
  • Influenced by Machine's Speed: Yes
  • Projectile Deceleration: Yes
  • Passes Through Barriers: Yes
  • Global Cooldown: Trap! = 0.4s | Get'em Boyz! = 0.4s | Ride On! = 0.4s | Bomb Pass = 0.4s

  • soundtrack:

Dirt Devil is an Interceptor specialized in creating chaos in the arena by leaping through his enemies, leaving traps behind and using his harpoon to pull himself in the enemies’ direction. 

Kick the Dirt! also allows the character to deliver the bomb in a pinch if your Transporter was destroyed. When enemies try to push him away from the objective, he just leaps through them and easily delivers.

His Trap! deal a lot of damage if they are placed in the right places. Since the cooldown time is low and he can release 3 mines at once, you can believe that the sand pirate will cover the arena with them! The mines stay only for a short time before disappearing.

The secondary weapon, Get’em Boyz! is a call for his crew members to invade the arena and start shooting down on his enemies. For a few seconds, the crew members in a helicopter will keep shooting in a marked area on the ground.

The Ride On! is the signature move of Dirt Devil, utilized for hunting the gigantic sand monster and to terrorize his opponents inside the arena. If used correctly, this skill has a dual role: deals damage on hit and boosts Dirt Devil directly in front of the unfortunate person hit!

Watch out the sandstorm! The special weapon is Release the Devil! It is a flare gun shot that sticks to walls and grounds. Once it is attached, it creates a whirlwind that explodes after a while. Attention, it has two additional details: the flare is shot in the line of sight of the car, not the mouse cursor, and it has double activation, which means it can be activated before the normal time.

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Dirt Devil

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