Heavy Metal Machines now has an inventory. As you develop your account through the Metal Pass, you will get items. This is the place where all these things are stored and set. It is easy to use: the items will be separated into 9 tabs: portraits, sprays, start line effects, kill effects, rebuild effects, score […]
Yazar: Fernando Schneider
How to welcome the new players into Heavy Metal Machines?
We are about to start a new season in Metal City. For this upcoming event, we will receive visits. A LOT of new players will come along into Heavy Metal Machines. We want them to have an amazing experience in the arena just like you all had. Thinking of the moment that is to come, […]
Topluluk Yöneticileri Aranıyor!
Oyunları seviyor musun? Heavy Metal Machines oyununu seviyor musun? Ekibimizin bir parçası olmaya, HMM topluluğunun ülkende daha da büyümesine yardımcı olmaya ve bunun için PARA ALMAYA ne dersin? Topluluk Yöneticileri arıyoruz! En büyük Brezilyalı oyun geliştiricisi olarak Topluluk ekibimize katılacak yeni yetenekleri arıyoruz. İngilizce konuşuyorsan, oyuncularla sohbet etmeyi seviyorsan ve geliştirilerin Heavy Metal Machines oyununu […]
Patch Notes (03/09/2018) – 0.9.755
On today’s update, Heavy Metal Machines have new balances for some characters, based on the community’s feedback, and new skin prices for the special discount on Fame. See below the complete balance list: Stingray On weapon 1, it has been reduced: Side projectiles damage: 70 to 60 On weapon 1, it has been increased: Side projectiles […]
Dev Blog #2: Graphics programming in Heavy Metal Machines
There are many steps in the developing process until the game’s final version is in good shape for players. As players, we all know the importance of performance when we’re talking about graphics. It is so good when you hear the classic: “this game could run in a calculator!” — Which means, the game performs […]
Patch Notes (20/08/2018) – Beta 0.0.0.739
Turn it on! 🎵 If there’s something strange, In the Heavy Metal Machines, Who you’re gonna call? 🎵 This time you won’t need to call the Ghostbusters — even though some people were going through the walls: On this version’s update, we will fix the link between the bomb and the vehicle. You know that […]
Icebringer Demands High Damage
If you have been watching to our live streams, you know we are about to release a new character, Icebringer. Now, to know more about the pilot, check out the event: Icebringer Demands High Damage in which he’ll show more about himself to the public in Metal City. This is what he wants: from August […]
Metal City’de hayatta kalmak için nihai rehber
Yeni ve kıdemli oyuncular; bu gönderi Metal City’de hayatta kalmanız için nihai rehberiniz olacak. Bu kutsal kitap, oyun ve bilgi bulabileceğiniz yerler hakkındaki EN önemli bilgileri bir araya getirdi. Bu küçük tavsiyelere kulak verdiğinizde heba olmuş bu şehirdeki sokakları aydınlatacaksınız. Hazır mısınız? İşte karşınızda: Diğer oyuncularla tanışın Tüm rakiplerin buluştuğu yere Discord denir. Burada size […]
Dev Blog #1 Designing and programming the Audio in Heavy Metal Machines
There is a saying in the musicians’ circles: “if you didn’t notice the drummer, it means it was well played”. Game soundtracks have this same tonic. If you didn’t notice it and had a good experience playing that game, it means the audio helped you and provided the proper feedback to the action. In Heavy […]
Patch Notes (02/08/18) – Beta 0.0.0.737
Hello, guys! Hotfix soundtrack on (starting at 45 sec): While you are shaking to the rhythm of this classic Disco, these are the fixes of this version: We fixed a part of the logs’ structure that could suddenly close the game — a.k.a crash Photon’s weapon 1 has a “damage over time” thing that was […]