We are about to start a new season in Metal City. For this upcoming event, we will receive visits. A LOT of new players will come along into Heavy Metal Machines. We want them to have an amazing experience in the arena just like you all had. Thinking of the moment that is to come, […]
Poszukiwani: moderatorzy (Community Managers)!
Uwielbiasz gry? Uwielbiasz Heavy Metal Machines? Chcesz dołączyć do naszego zespołu, pomagać w rozrastaniu się społeczności HMM w Twoim kraju i otrzymywać za to KASĘ? Poszukujemy moderatorów (Community Managers)! Największy brazylijski producent gier poszukuje nowych talentów do zespołu społecznościowego. Jeśli mówisz po angielsku, lubisz rozmawiać z innymi graczami i chcesz pomóc nam w usprawnianiu Heavy […]
Blog deweloperski #3: Proces tworzenia Metal Pass w grze
W tym miesiącu nasza gra typu MOBA z walkami samochodów będzie miała swoją oficjalną premierę na serwisie Steam. W grze Heavy Metal Machines zostanie wprowadzony nowy system progresji – „Metal Pass”. To nowy system progresji, który będzie przydzielał nagrody w postaci wielu tematycznych przedmiotów, w czasie gdy walczycie na arenach. System dzieli się na sezony […]
Patch Notes (03/09/2018) – 0.9.755
On today’s update, Heavy Metal Machines have new balances for some characters, based on the community’s feedback, and new skin prices for the special discount on Fame. See below the complete balance list: Stingray On weapon 1, it has been reduced: Side projectiles damage: 70 to 60 On weapon 1, it has been increased: Side projectiles […]
Special prices on models: 30% OFF on Fame!
Here is a big chance to increase your garage! On the 3rd of September, we’ll have special prices for 19 models in the store. But HEY: you can buy them with your Fame. Until the 15th of September, you will be able to pay 30% off. Models on sale: All the golden Metal Legend models, […]
Dev Blog #2: Graphics programming in Heavy Metal Machines
There are many steps in the developing process until the game’s final version is in good shape for players. As players, we all know the importance of performance when we’re talking about graphics. It is so good when you hear the classic: “this game could run in a calculator!” — Which means, the game performs […]
Patch Notes (20/08/2018) – Beta 0.0.0.739
Turn it on! 🎵 If there’s something strange, In the Heavy Metal Machines, Who you’re gonna call? 🎵 This time you won’t need to call the Ghostbusters — even though some people were going through the walls: On this version’s update, we will fix the link between the bomb and the vehicle. You know that […]
Icebringer Demands High Damage
If you have been watching to our live streams, you know we are about to release a new character, Icebringer. Now, to know more about the pilot, check out the event: Icebringer Demands High Damage in which he’ll show more about himself to the public in Metal City. This is what he wants: from August […]
Ostateczny przewodnik przetrwania po Metal City
Nowi gracze i weterani, niniejszy wpis stanowić będzie Wasz ostateczny przewodnik przetrwania po Metal City. Ta biblia stanowi opracowanie najważniejszych informacji o grze lub miejscach, w których można uzyskać informacje. Zasięgnijcie tych rad, a będziecie rozprowadzać światło do zaułków tego straconego miasta. Czy jesteście gotowi? Oto one: Poznajcie innych graczy Miejsce, w którym spotykają się […]
Dev Blog #1 Designing and programming the Audio in Heavy Metal Machines
There is a saying in the musicians’ circles: “if you didn’t notice the drummer, it means it was well played”. Game soundtracks have this same tonic. If you didn’t notice it and had a good experience playing that game, it means the audio helped you and provided the proper feedback to the action. In Heavy […]