The update of the Combat Test is here, and 7 of 11 major changes requested by the community were made just 5 days after the first release. The Overtime, Respawn system and characters balancing are the main adjustments of this version and are based on the feedback and data collected so far. Now, our first […]
Etiqueta: moba
Update on the Feedback Gathered
Hello guys, good morning. For those who don’t know me, I’m Panda, Marketing & Publishing Manager from Hoplon. I’d like to give you feedback regarding the Combat Test. We compromised to get back to you around the 21/2 with a few points: The initial test was performed, and some aspects of the change were very […]
Patch Notes beta.0.0.0.606 – 22.02.2018
General Performance improvements on the network layer. Dev Notes: In our last effort to improve the network performance we got a positive result for players with high latency and/or low-performance computers. This is one more step to make these players get a better experience with the game.
Patch Notes beta.0.0.0.605 – 21/02/2018
General Visual enhancements on the minimap to better identify who is carrying the bomb. Before After Interface’s optimization during a match. Dev Notes: We’ve just started to use a new tool to implement the interface, which will optimize the game’s performance. We started this job first with the minimap, being […]
Everything you need to know about the Combat Test
The game is changing! The Combat Test will be initiated on the 14th of February, and several changes will be applied, so that, with everyone’s help, we can define our future updates. After that, we’ll position ourselves on the 21st of February to provide the test results and our next steps. Learn more: What is […]