On today’s update, Heavy Metal Machines have new balances for some characters, based on the community’s feedback, and new skin prices for the special discount on Fame.
See below the complete balance list:
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Stingray
- On weapon 1, it has been reduced:
- Side projectiles damage: 70 to 60
- On weapon 1, it has been increased:
- Side projectiles push: 20 to 30
- Middle projectile damage: 80 to 120
- Middle projectile push: 20 to 60
- Close-combat damage: 70 to 100
- Close-combat push: 20 to 70
- All projectiles now get decelerated
- On weapon 1, it has been reduced:
-
Little Monster
- On weapon 1:
- Increased the overtime pull: 2s to 3s
- Removed the final blast pull
- Decreased the daze duration: 0,5s to 0,3s
- On weapon 1:
-
Wildfire
- On weapon 1, it has been increased:
- Hit damage: 80 to 120
- Area impulse: 20 to 30
- On weapon 1, it has been decreased:
- Area damage: 80 to 40
- On weapon 2 and Special:
- Part of the damage over time transferred to the explosion
- On weapon 1, it has been increased:
-
Rampage
- Reduced turn rate (Now you can’t just turn quickly while activating a weapon)
- Added 0,05s to all warmups
-
Black Lotus
- On weapon 1: range compensated, boost decelerated and visuals fixed.
- Weapon 3: increased Nitro’s charge cooldown (6s to 7s)
- Weapon Special: reduced warmup (0,5s to 0,25s), and removed disarm
-
Metal Herald
- Weapon 2:
- pushes enemies when hit
- Removed the temporary HP from a critical hit
- Increased the temporary HP from a basic hit: 150 to 400
- Weapon 2:
-
Artificer
- Passive repair reduced 12%: 36 per second to 30 per second
Note about Killer J: Within 72 hours we will make a statement about the schedule for Killer J’s balance. This character requires more time, because it has visual effects involved