Who’s writing to you here is Will, Gameplay Programmer focused on UX/UI (a.k.a Front-End). My objective is to give life to the creation/vision of UX/UI artists, and with the Metal League it wasn’t different. The experience with the Metal Pass was very significant to keep the separate screen model in scenes. Previously, each new screen […]
Tag: ui
Dev Blog #9 – Creating an intuitive User Interface
Hi, Metal Gladiators! How are you all doing? I hope you’re good 🙂 This is Camii Bathory, UI/UX Lead Artist, and I am here to tell you what’s behind the User Interface of Heavy Metal Machines. The game has had many changes throughout the development process and it had a direct impact on the […]