Who’s writing to you here is Will, Gameplay Programmer focused on UX/UI (a.k.a Front-End). My objective is to give life to the creation/vision of UX/UI artists, and with the Metal League it wasn’t different. The experience with the Metal Pass was very significant to keep the separate screen model in scenes. Previously, each new screen […]
Tag: programming
Dev Blog #2: Graphics programming in Heavy Metal Machines
There are many steps in the developing process until the game’s final version is in good shape for players. As players, we all know the importance of performance when we’re talking about graphics. It is so good when you hear the classic: “this game could run in a calculator!” — Which means, the game performs […]