The update of the Combat Test is here, and 7 of 11 major changes requested by the community were made just 5 days after the first release. The Overtime, Respawn system and characters balancing are the main adjustments of this version and are based on the feedback and data collected so far. Now, our first […]
Update on the Feedback Gathered
Hello guys, good morning. For those who don’t know me, I’m Panda, Marketing & Publishing Manager from Hoplon. I’d like to give you feedback regarding the Combat Test. We compromised to get back to you around the 21/2 with a few points: The initial test was performed, and some aspects of the change were very […]
Patch Notes beta.0.0.0.606 – 22.02.2018
General Performance improvements on the network layer. Dev Notes: In our last effort to improve the network performance we got a positive result for players with high latency and/or low-performance computers. This is one more step to make these players get a better experience with the game.
Patch Notes beta.0.0.0.605 – 21/02/2018
General Visual enhancements on the minimap to better identify who is carrying the bomb. Before After Interface’s optimization during a match. Dev Notes: We’ve just started to use a new tool to implement the interface, which will optimize the game’s performance. We started this job first with the minimap, being […]
Tales of Metal City – Chapter 1: The Apocalypse
There was a time when Metal City didn’t exist, and the world as we know it wasn’t as we see it today. On this time, cars were used just for transportation and the people didn’t know the Metal God. This is the time that happened before the Apocalypse. Be aware, dear Metalhead, this reality is […]
Patch Notes beta.0.0.0.600 – 14.02.2018
General Starting minigame has been removed The function for selecting a position on the starting grid has been removed Players will be automatically set in their ideal position depending of the pilots that they choose. Visual and usability enhancements on the in-game stats screen (Tab). Visual enhancements on the help screen (F1). All the icons […]
Everything you need to know about the Combat Test
The game is changing! The Combat Test will be initiated on the 14th of February, and several changes will be applied, so that, with everyone’s help, we can define our future updates. After that, we’ll position ourselves on the 21st of February to provide the test results and our next steps. Learn more: What is […]
Learning more about the Heavy Metal Machines organizations
In the Metal City’s history, there are a lot of different organizations who helped to build the society as we know today. With different ideologies, some of them make a good contrast about what to believe and how to see life after the apocalypse. Wanna learn more? Check it out: Metal Sect Is the biggest […]
How to communicate in Heavy Metal Machines
To be successful in Heavy Metal Machines, communication is a key point for every player who wants to win. It’s a team game, so you have to be synchronized with your team to make the right moves and complete the objective of delivering the bomb. But, if you’re new, maybe you are unaware of how […]
How to win if your team doesn’t have a transporter
Heavy Metal Machines has three different classes with three different roles and objectives on the gameplay. But they’re made to serve a purpose, not to force you to follow the rules. For that reason, a lot of players like to be a little bit subversive and challenge the system: set a team without a transporter. […]