On this version, we have fixed 91 bugs. This Patch Notes contains the 22 most relevant for players, and that were noticeable by them. The others 69 didn’t affect the player’s experience at a level that can be noticed, but were fixed as well. Check it out: Major Bugs: Pick Screen Player picked Artificer instead […]
Author: TheChancellor
Patch Notes beta.0.0.0.641 – 28.03.2018
General Option for modifying the weapon activation mode has been removed. “Combat Test” subtitle has been removed from the Main Menu. “Learn More” button has been removed from the Main Menu. Game’s logo has been updated on the Main Menu. Visual enhancements to the tutorial interface. Turkish language has been added. Skin store access has […]
Patch Notes beta.0.0.0.633 – 21.03.2018
This week’s update brings a total of 475 fixes, and we are listing here the 71 major ones that can be commonly noted by players. In addition, Metal Herald has received some important tunings. General A message blocker has been added for SPAM messages. This will prevent the same message to be sent multiple times. […]
On their own: learn more about the lone wolves of HMM
You already know the pilots who like to play as a team and their friendships. But Metal City is a big city, and there are also those who simply don’t like company. We’re talking about the lone wolves, the characters who are on their own and like to keep it like this. Wanna learn more? […]
Learning more about the characters’ friendships
Heavy Metal Machines is a game made of teamwork. You have to talk to your friends to adjust your strategies and learn a way to win your matches. But do you know which characters make a good team together? Learn more about the pilots and their relationships. Metal Herald and Full Metal Judge FMJ was […]
Patch Notes beta.0.0.0.627 – 06.03.2018
Here is another Combat Test update! In this version, we bring back four adjusted pilots already designed to fit the new gameplay vision. They were projected according to the community feedback we received about the first four characters and everything that we’ve learned on what players think it’s the ideal for Heavy Metal Machines. With […]
Spoiler Alert: four pilots are coming back to HMM!
The Combat Test is an important step for the Heavy Metal Machines development, and now we’re bringing back some old school pilots with the adjustments and balance that we have learned so far. We designed them thinking on the first Combat Test feedback we received, but you guys can still share your opinion with us […]
Patch Notes beta.0.0.0.621 – 26.02.2018
The update of the Combat Test is here, and 7 of 11 major changes requested by the community were made just 5 days after the first release. The Overtime, Respawn system and characters balancing are the main adjustments of this version and are based on the feedback and data collected so far. Now, our first […]
Update on the Feedback Gathered
Hello guys, good morning. For those who don’t know me, I’m Panda, Marketing & Publishing Manager from Hoplon. I’d like to give you feedback regarding the Combat Test. We compromised to get back to you around the 21/2 with a few points: The initial test was performed, and some aspects of the change were very […]
Patch Notes beta.0.0.0.606 – 22.02.2018
General Performance improvements on the network layer. Dev Notes: In our last effort to improve the network performance we got a positive result for players with high latency and/or low-performance computers. This is one more step to make these players get a better experience with the game.