Hello, pilots!
How are you all loving the Metal Pass? Great stuff, huh? We are here for more great updates! In the Patch Notes, today, you’ll learn about changes in the casual match queue, Temple of Sacrifice improvements, character balance and bug fixes.
But first, let us make it clear which arenas will be available in each casual and custom match lobbies
Casual Match queue update
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Temple of Sacrifice — this is the new stuff, guys! We improved a lot of things!
- Zigzag modified to provide more choices to the pilots. You can either go a less-dangerous long way or a short way filled with droppers.
- New safe zones by the side of the road. It is not for you to park and change the flat tires, but so you can use this space to hide and repair.
- Acid rivers and bridges: here, the transporter has to take the longest path, while the others can detour through the bridges. It is the most lethal spot in the arena.
- New hazard area with a dropper and acid: naaasty combo :P. Again, one spot that allows two options to the transporter: pass through the open area or stay in the track.
- Reflector on the delivery point. This is a known element from Cursed Necropolis that will add fun to the Temple of Sacrifice.
- Metal God Arena
- Remains as it is
Custom Match lobby update
To join the Custom Match lobby, you will need a team or other 7 players to start a match — And this is a GREAT chance to meet other players or invite your friends 😉 . Join our Discord channel and shout out to the community — There is a specific channel for Customs: Discord. You can also meet people on Facebook, or even better: invite your friends!
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Arena selection in the lobby
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Metal God Arena
- Remains as it is
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Temple of Sacrifice
- The arena with new assets as described previously in the item “Casual Match queue update”
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Legacy: Temple of Sacrifice
- The version of the arena known before this update
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Cursed Necropolis
- Arena now available only in the Custom Match lobby
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Developers’ notes about the updates above
- Temple of Sacrifice
- Based on the community feedback, we made changes in the track to add more competitiveness, strategy for defense and attack, and of course, more elements for fun.
- Cursed Necropolis
- The arena is recommended to advanced players, so it stays in the Custom Match lobby.
Characters Balance
- Icebringer
- Weapon 3
- Self-repair reduced to 350
- Weapon 3
- Killer J
- Visual feedback improved to make the weapons more intuitive and clear to the players.
- Weapon 1
- Projectile speed sums with the cars’
- Damage change: 13,3 to 17
- Number of projectiles: 9 to 11
- Projectile distance: 31,5 to 30
- Angle of damage: 30 to 40
- Weapon 2
- Projectile speed sums with the cars’
- Projectile speed change (vehicle standing still): 100 to 130
- Effect on the enemy: 0,5s to 1s
- Cooldown: 2,5s to 2s
- Warmup: 0,25s to 0,5s
- Weapon 3
- Duration decreased: 1s to 0,75s
- Special Weapon
- Projectile speed sums with the cars’
- Projectile speed change (vehicle standing still): 250 to 200
- Range: 37 to 40
- Weapon 1
- Visual feedback improved to make the weapons more intuitive and clear to the players.
- Wildfire
- Due to the feedback from the community, the passive weapon of “lava proof” has been removed. Now, Wildfire takes damage from the lava just like other characters.
- New passive weapon:
- After hitting the enemies with any weapons, the fire deals 5 of (non-lethal) damage per second, for the next 2 seconds.
- This new weapon makes it harder for enemies to self-repair by fleeing from combat.
Bug fix
Check below the fixed bugs:
- Windrider
- Weapon 2’s GFX would go under the cars
- DLC
- Founder’s Pack Bronze would give wrong models to the player
- Spectator
- After the bomb delivery, the camera would move to the center of the arena
- Chat – Menu
- Chat and News windows would merge
- Chat closes suddenly after the players open any other menu
- Rampage
- Image in the store was not matching the 3D model
- Pick Screen
- Adjusted to fit some machines’ names in Russian.
- Profile Screen
- Adjusted labels that were overlaying matches history
- History of matches wasn’t shown properly
- Options menu
- Some labels were written in bold
- Sometimes, the Weapon 1 icon would overlay the menu
- Resolution problem that would show borders on the screen from different resolutions other than the selected
- Metal Pass
- Fame reward icon has been changed in the Metal Pass Premium
- Number of completed missions would overlay other labels
- Reward screen wouldn’t change after the player changed the resolution
- Metal Pass’ items would go blank
- Adjusted the purchase screen
- Fame and Cash earned wouldn’t be shown
- German, Portuguese, Spanish and French lore localization fixed
- The progress bar would overlay other texts
- Sometimes, the game would crash during the collect of rewards after purchasing many levels
- Metal God Arena
- Visual adjustments in some blockers
- Store
- After choosing a spray, the text in the “back” button would go blank
- Sometimes, a square would show up overlaying 3D models
- Some models weren’t matching the 3D models
- Characters’ tooltip position adjusted
- Main Menu
- Some tooltips were not showing up
- Some buttons would not play their audio feedback
- Standard volume adjusted
- Game mode screens would overlay each other
- Fame and Cash amounts would overlay each other
- System
- Some portraits would overlay the ping information during pre-match loading
- Adjusted the speed of the XP count after a match
- Little Monster
- Some models wouldn’t inform LM’s Weapon 2 cooldown
- Metal Herald
- Weapon 2 would interrupt allies’ “out-of-combat” state
- Inventory
- “Equipped item” icon would overlay other icons
- Dirt Devil
- The hook launched at the very end of one round would reappear in the upcoming round, in the starting line.
- Artificer
- Fixed the “passive weapon” icon in the help window
- Custom Match
- It wasn’t possible to mute another player in the team 1, in the lobby
- Account level information was misplaced in the screen