Unity 5
The Unity 5 was implemented for the Heavy Metal Machines development.
- In-game impacts – Improvements from a technical point of view
- Rewrote the way the textures are loaded and used in-game
- Performance and stability gain
- Rewrote part of the loading system
- Loading time performance gain
- Improvements in the video memory and RAM memory usage
- Lots of improvements in the internal flow of development
- Rewrote the way the textures are loaded and used in-game
- In-game impacts – Improvements from the user’s point of view
- Improvements in the client’s stability, resulting in fewer memory problems and crashes.
- Performance gain in low-performance machines
- Arena lighting
- Improvements in the arenas’ illumination, with better visual effects contrast and points of interest of each arena highlighted.
- 32 bits system incompatibility
- Now the game is compiling in 64 bits, and is no longer supporting the 32 bits operating system format
- 32 bits representativity in the player’s database
- Only 2.69% of players who have played at least one match in the past 90 days used the 32 bits system
- Improvements required to play Heavy Metal Machines again
- Install a 64 bits operating system
- Known bugs
- Small visual elements problems in machines with AMD video card, but nothing that can ruin the player’s experience.