Pilots, radio check… over.📡 Roger that, Hotel Mike Mike.📡 There is a way to improve your experience in Heavy Metal Machines: Through the team voice chat. Sometimes you can’t stop to type a message, so speak it out! Let me show you how it works: Step 1: If you join the casual match queue with […]
Autor: Fernando Schneider
Play for Fame event is here!
Hello, fellas! Time to get some extra fame 😀 The “Play for Fame” event starts on the 9th of October, 00h00 UTC and rolls until the 15th of the same month, 23h59 UTC. Play and win at least 3 matches, every day, on the casual queue and get 540 extra fame daily. Some points to […]
Patch Notes (04/10/2018) – 1.00.792
Hello, pilots! How are you all loving the Metal Pass? Great stuff, huh? We are here for more great updates! In the Patch Notes, today, you’ll learn about changes in the casual match queue, Temple of Sacrifice improvements, character balance and bug fixes. But first, let us make it clear which arenas will be available […]
Everything about the season 1 of the Metal Pass
Hello, fellas! Let’s chat some more about the Metal Pass? We want to help you understand everything about the season 1. First things first: Road To Málmheim is the name of it. Why? Because it means a “road to Metal City”. It is based on Icebringer’s lore — a guy who just wants to go […]
Dev Blog #4: Icebringer: a simple man
As you know, we have just released Heavy Metal Machines (OH YES!). With it, we also brought the Metal Pass (super cool, right?) and (after A LOT of spoilers) we launched the 14th character: the Icebringer, a transporter. He is a simple (and handsome) man, who drives a truck to deliver ice in Metal City. […]
How to use the Inventory
Heavy Metal Machines now has an inventory. As you develop your account through the Metal Pass, you will get items. This is the place where all these things are stored and set. It is easy to use: the items will be separated into 9 tabs: portraits, sprays, start line effects, kill effects, rebuild effects, score […]
How to welcome the new players into Heavy Metal Machines?
We are about to start a new season in Metal City. For this upcoming event, we will receive visits. A LOT of new players will come along into Heavy Metal Machines. We want them to have an amazing experience in the arena just like you all had. Thinking of the moment that is to come, […]
Wir wollen dich: Deutscher Community Manager!
Hey, hast du eine Leidenschaft für Spiele und Heavy Metal Machines? Verfügst du über die erforderlichen Fähigkeiten, um eine wachsende Gaming-Community zu managen? Lebst du in Deutschland, Österreich oder der Schweiz? Wenn das der Fall ist, könntest du eine Stelle als einen unserer Community-Manager einnehmen! Sende uns deinen Lebenslauf zu und schließe uns an, […]
Patch Notes (03/09/2018) – 0.9.755
On today’s update, Heavy Metal Machines have new balances for some characters, based on the community’s feedback, and new skin prices for the special discount on Fame. See below the complete balance list: Stingray On weapon 1, it has been reduced: Side projectiles damage: 70 to 60 On weapon 1, it has been increased: Side projectiles […]
Dev Blog #2: Graphics programming in Heavy Metal Machines
There are many steps in the developing process until the game’s final version is in good shape for players. As players, we all know the importance of performance when we’re talking about graphics. It is so good when you hear the classic: “this game could run in a calculator!” — Which means, the game performs […]