Dirt Devil is an Interceptor specialized in creating chaos in the arena by leaping through his enemies, leaving traps behind and using his harpoon to slow down his enemies and pull himself in their direction. Off-Road also allows the character to deliver the bomb in a pinch if your Transporter was destroyed. When enemies try to push him away from the objective, he just leaps through them and easily delivers.
His Land Mines deal a lot of damage if they are placed in the right places. Since the cooldown time is low and he can store up to 5 mines at once, you can believe that the sand pirate will cover the arena with them! The mines stay only for a short time before disappearing, but not only they deal considerable damage, they also Daze whoever drives through them, making them ideal to place near curves and force some “tragic accidents” with lava…
The Harpoon and Chains is the signature move of Dirt Devil, utilized for hunting the gigantic sand monster and to terrorize his opponents inside the arena. If used correctly, the Harpoon has a triple role: deals damage on hit, interferes with enemies movement and boosts Dirt Devil directly in front of the unfortunate person hit! This weapon is what separates the good Dirt Devil players from the bad, because it may give him the positioning necessary to destroy all his opponents with the Land Mines and use Hit’em Hard Mates!
His special ability, Hit’em Hard Mates!, shoots a flare upward calling for his crew members to invade the arena and start shooting down on his enemies. For a few seconds, the crew members in a helicopter will keep shooting in a marked area on the ground, and Dirt Devil may use the weapon again to reposition the threatened area. It looks unfair to call on your crew members in a flying machine to invade the arena… and it really is.